
TUNNEL
TUNNEL
One ball. One corridor. Don't blink.
Keep the ball alive down a neon corridor that gets faster than you are. Every clean return raises your multiplier — a twenty-hit rally is worth far more than twenty hits.
PLAY WITH SOMEONE
VERSUS — Two players, opposite ends of the same corridor. You each see it from your own end, so it isn't a split screen, it's a duel. Miss and it costs you.
CO-OP — Half the corridor each, one shared score. Alternate the returns and the multiplier climbs faster than either of you could push it alone.
Share a four-character room code, or hit QUICK MATCH. No accounts, no downloads — it runs in the browser. Nobody around? The AI learns where you like to stand and starts aiming away from it.
IN THE CORRIDOR
- SMASH — three charges, fifteen seconds to refill them all. Doubles what a return pays. Spend it or bank it.
- Power-ups — four balls at once, slow motion, double score, shield.
- Hazards — only once your combo is worth protecting. Your paddle shrinks, your aim inverts, the ball jumps a speed tier. The better the run, the more the corridor wants it back.
- Breakable blocks deep in a run, worth points at your current multiplier.
- Separate leaderboards for solo and versus.
CONTROLS
Mouse to move · Click to serve · Click just before contact to SMASH · M mutes · ESC for the menu
IF YOU LIKE IT
TUNNEL is free and always will be. There's a tip jar on this page — it goes straight into the next game, and I make sharp, fast, mean little games, so there will be one. No tip? Beat my score instead and tell me in the comments.


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